Fallout: New Vegas
13 sourced launch options for Fallout: New Vegas on Steam ↗.
DeveloperObsidian Entertainment
PublisherBethesda Softworks
Released2010-10-19
EngineGamebryo (TES Engine)
-
DXVK_ASYNC=1 %command%CopyEnable asynchronous pipeline compilation in DXVK builds patched with dxvk-asyncProton-Deck -
MANGOHUD=1CopyShow the MangoHud performance overlay (Linux)- Effect
- Draws FPS, frame timing and CPU/GPU load over Vulkan and OpenGL games. MangoHud runs the game, so %command% is what it runs.
- Example
mangohud %command%
Proton-Deck -
PROTON_ENABLE_WAYLAND=1 %command%CopyUse Wine's experimental Wayland driver instead of the default X11 driver, in GE-Proton and Proton-CachyOS (Valve's Proton does not include it)Proton-Deck -
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%CopyForce the LARGE_ADDRESS_AWARE flag (Linux, Proton)- Effect
- Lets 32-bit executables address more than 2 GB. Valve documents it as enabled by default, so setting it explicitly is usually a no-op.
Proton-DeckValve Proton Added Jul 8, 2026 Last checked Sep 13, 2026 Also documented for this game on ProtonDB · checked Nov 9, 2026Safe -
PROTON_HIDE_NVIDIA_GPU=1 %command%CopyForce Nvidia GPUs to always be reported as AMD GPUsProton-Deck -
PROTON_NO_ESYNC=1 %command%CopyDisable eventfd-based synchronisation (Linux, Proton)- Effect
- Turns off in-process esync primitives. Worth trying for games that hang or crash under Proton.
Proton-DeckValve Proton Added Jul 8, 2026 Last checked Sep 13, 2026 Also documented for this game on ProtonDB · checked Nov 9, 2026Safe -
PROTON_NO_FSYNC=1 %command%CopyDo not use futex-based in-process synchronization primitivesProton-Deck -
PROTON_USE_D9VK=1 %command%CopyUse DXVK for Direct3D 9 (obsolete) (Linux, Proton 4.x and earlier)- Effect
- Valve marks it obsoleted as of Proton 5.0 — DXVK became the default for d3d9, so on any current Proton this does nothing. In older versions it selected Vulkan-based DXVK over OpenGL-based wined3d.
Proton-DeckValve Proton Added Jul 8, 2026 Last checked Sep 13, 2026 Also documented for this game on ProtonDB · checked Oct 19, 2026Safe -
PROTON_USE_WINED3D=1 %command%CopyUse wined3d (OpenGL) instead of DXVK (Linux, Proton)- Effect
- Routes d3d11, d3d10 and d3d9 through OpenGL-based wined3d rather than Vulkan-based DXVK. Usually slower; a fallback where DXVK fails.
Proton-DeckDisplayValve Proton Added Jul 9, 2026 Last checked Sep 13, 2026 Also documented for this game on ProtonDB · checked Nov 9, 2026Safe -
gamemoderun %command%CopyRun the game under Feral GameMode (Linux)- Effect
- Applies temporary host optimisations (CPU governor, I/O and process priority) for the game's lifetime, then restores them on exit. GameMode runs the game, so %command% is what it runs.
Proton-DeckFeral GameMode Added Jun 29, 2026 Last checked Sep 24, 2026 Also documented for this game on ProtonDB · checked Nov 9, 2026Safe -
mangohud %command%CopyShow the MangoHud performance overlay (Linux)- Effect
- Draws FPS, frame timing and CPU/GPU load over Vulkan and OpenGL games. MangoHud runs the game, so %command% is what it runs.
Proton-Deck -
-borderlessCopyRun in borderless windowed modeDisplaySafe -
-skipintroCopySkip introduction sequenceSkip-IntroSafe
How to apply a launch option on Steam
- Open Steam and go to your Library.
- Right-click the game and choose Properties.
- On the General tab, find the Launch Options field.
- Type or paste the option (e.g.
-windowed) into the field. To use several at once, separate them with spaces (e.g.-windowed -novid). - Close Properties. Steam saves automatically, and the option applies next time you launch the game.
To remove one, reopen the same field and delete the text. Options are game-specific; an option that helps one game may do nothing (or misbehave) in another.
Worth knowing: a launch option can break a game's rendering, reset local settings, or trip anti-cheat in multiplayer. Read the description first, add one at a time, and treat anything rated above Safe as a deliberate experiment.
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