Titanfall® 2
24 community-verified launch options for Titanfall® 2 on Steam ↗.
DeveloperRespawn Entertainment
PublisherElectronic Arts
Released2020-06-18
EngineSource Engine
-
-windowedCopyRun in windowed mode (Unreal Engine and Source games)- Effect
- Unreal documents pairing it with an explicit resolution. In Source -window, -sw and -startwindowed are the same option.
- Example
-windowed -ResX=1920 -ResY=1080
DisplaySafe -
-dx12CopyUse the DirectX 12 renderer (Unreal Engine games)- Effect
- Selects DX12 as the RHI. Ignored by builds without a DX12 path.
DisplaySafe -
-windowCopyRun the game in a window instead of fullscreen- Effect
- Starts windowed rather than exclusive fullscreen. -window, -windowed and -sw are synonyms in Source.
Experimental -
+execCopyDebug-DevCaution -
-channelsCopySpecify the audio channel configurationExperimental -
gamemoderun %command%CopyRun the game under Feral GameMode (Linux)- Effect
- Applies temporary host optimisations (CPU governor, I/O and process priority) for the game's lifetime, then restores them on exit. GameMode runs the game, so %command% is what it runs.
Proton-DeckSafe -
mangohud %command%CopyShow the MangoHud performance overlay (Linux)- Effect
- Draws FPS, frame timing and CPU/GPU load over Vulkan and OpenGL games. MangoHud runs the game, so %command% is what it runs.
Proton-DeckSafe -
-freqCopyForce a specific refresh rate (Source engine games)- Effect
- An alias for -refresh; the wiki lists the two as the same option. Takes a rate in Hz.
- Example
-freq 144
DisplaySafe -
-consoleCopyEnable the developer console- Effect
- Makes the in-game developer console available, opened with the ~ key.
Debug-DevSafe -
-highCopyRun the game at High process priority (Source engine games)- Effect
- Raises the OS scheduling priority of the game process. It does not add CPU capacity, so it helps only where something else is competing for the processor.
PerformanceSafe -
-hCopySet the window height in pixels- Effect
- Forces the game to start at the given vertical resolution instead of the saved or auto-detected one.
- Example
-w 1920 -h 1080
DisplaySafe -
-threadsCopySet the size of the engine thread pool (Source engine games)- Effect
- Takes a thread count; the default is 3. Setting it above the number of cores available does not help.
- Example
-threads 4
PerformanceSafe -
-nojoyCopyDisable joystick support (Source engine games, except Left 4 Dead 2)- Effect
- Skips joystick initialisation, which can shorten startup. The wiki notes it does NOT apply to Left 4 Dead 2.
PerformanceSafe -
-noborderCopyRemove the window border (Source 2007 and later)- Effect
- Requires windowed mode — pair it with -windowed or it does nothing. Gives borderless-window behaviour, so alt-tabbing avoids the two-to-three second delay exclusive fullscreen costs. Source 2007 and later only.
- Example
-windowed -noborder
DisplaySafe -
-wCopySet the window width in pixels- Effect
- Forces the game to start at the given horizontal resolution instead of the saved or auto-detected one. Pass -h as well to set height explicitly; on its own, height is derived from the aspect ratio.
- Example
-w 1920 -h 1080
DisplaySafe -
+fps_maxCopyCap the frame rate (GoldSrc, Source and Source 2 games)- Effect
- Default 300 (400 in CS:GO and the TF2 branch). Match your refresh rate, or a little above it. Do NOT use 0 on GoldSrc — it uncaps Source and Source 2 but runs GoldSrc at 1 FPS. Above ~1000 (100 on GoldSrc) the engine develops timing bugs.
- Example
+fps_max 144
PerformanceSafe -
+showfps_enabledCopyEnables a simple FPS counter at the top-right of the screen Enables a large debug graph that displays FPS, frame times, CPU wait time and average high/low FPSPerformanceSafe -
-nomenuvidCopyDisables looping video on the main menuExperimental -
-widthCopySet window widthDisplaySafe -
-fullscreenCopyRun in fullscreen mode (Unreal Engine and Source games)- Effect
- Overrides a saved windowed preference. -full is the same option in Source.
DisplaySafe -
+cl_showfpsCopyEnables a small alternate FPS counter at the top-right of the screen Enables a small alternate FPS counter in the top-leftPerformanceSafe -
-automatchmakeCopyLaunches multiplayer as soon as the game connects to the serversExperimental -
-heightCopySet the window height in pixels (game-specific spelling)- Effect
- Forces the given vertical resolution. This is a per-game convention rather than an engine standard — Source uses -h, Unity uses -screen-height.
- Example
-height 1080
DisplaySafe -
-novidCopySkip the intro video (Source engine games)- Effect
- The startup video does not play. Saves several seconds on every launch and is the most common Source launch option.
Skip-IntroSafe
How to apply a launch option on Steam
- Open Steam and go to your Library.
- Right-click the game and choose Properties.
- On the General tab, find the Launch Options field.
- Type or paste the option (e.g.
-windowed) into the field. To use several at once, separate them with spaces (e.g.-windowed -novid). - Close Properties. Steam saves automatically, and the option applies next time you launch the game.
To remove one, reopen the same field and delete the text. Options are game-specific; an option that helps one game may do nothing (or misbehave) in another.
Worth knowing: a launch option can break a game's rendering, reset local settings, or trip anti-cheat in multiplayer. Read the description first, add one at a time, and treat anything rated above Safe as a deliberate experiment.
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